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3D Work

Here is some 3D work I have done in effort to revive and improve my skills in Blender, Maya, and UnrealEngine, so I can eventually bring my narrative visions to life.

Chipped Paint on Metal Material

May 30, 2024

By using Nodes I was able to create this chipped paint material on a shader ball model which demonstrates the wear and tear in various surface types. 

Chipped Paint.png
Procedural_Desert_Sand.png

Procedural Desert Sand

May 29, 2024

By using texture and shader nodes, I was able to create this fully customizable 3D texture in Blender. 

Apocolyptic Scene

May 29, 2024

This is the first scene I created in Blender by following a YouTube tutorial.  This has helped me understand vital tools in the program and an introduction to volumetrics and using nodes for lighting, textures, and shaders.

RoomRender.png
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